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Vyasti — We build businesses as systems.
01 / Project Overview

Linguish needed its first learning app. We designed the system behind the experience.

Faris approached Vyasti with the vision for a school learning app for students in Saudi Arabia — an experience inspired by the simplicity and energy associated with modern learning apps. Over three months, Vyasti shaped the product through strategy, research, information architecture, UX, UI, brand identity, custom visual work and a scalable design system spanning more than 40 screens.

Linguish / Mobile Learning Experience
Screen / 01 Add real Linguish UI screen.
Linguish mobile learning app screen
Primary Screen Use your strongest Linguish app screen here.
Linguish education app designed by Vyasti
Screen / 03 Add another real product screen.
Linguish school learning app interface
Faris – Linguish / Learning App Strategy · Product UX · UI · Design System
Project objective Turn an app idea into a complete, coherent learning experience.

Linguish needed a premium yet simple mobile product for school students — youthful and energetic enough to feel engaging, while remaining minimal enough to stay easy to understand.

Project duration 3 Months

A 40+ screen product experience was developed across strategy, UX, UI, brand identity, visual assets and a reusable design system.

Before Vyasti 01
Linguish did not yet have a mobile application.

The product needed its structure, interface language and visual identity to be defined before the learning experience could exist as a coherent digital product.

Vyasti engagement 02
A 40+ screen learning-app experience supported by a unified design system.

Strategy, research, information architecture, UX, UI, brand identity and custom visual production were brought together into one scalable product-design language.

Experience direction The app needed energy without sacrificing simplicity.

Designing for school students meant the experience could not feel overly formal or visually static. At the same time, the interface needed enough restraint and hierarchy to keep a 40+ screen product coherent.

01
Perception Premium
02
Usability Simple
03
Interface Minimal
04
Audience Youthful
05
Character Energetic
Product audience Designed around school students, not around enterprise software conventions.

The visual language needed to feel approachable and energetic enough for a younger audience while preserving enough structure for the product to remain understandable as its screen count expanded.

01
Clear hierarchy

Important information needed to be understandable quickly.

02
Youthful visual language

The interface needed enough personality to connect with school students.

03
Consistent interaction

A larger product required repeatable patterns rather than unrelated screens.

Product design system Forty-plus screens needed one language, not forty different design decisions.

Vyasti established the visual direction before expanding the product. A design system then helped carry consistent hierarchy, UI patterns, visual assets and interaction concepts across the wider application.

01 Structure
02 Components
03 Visual Language
04 Interaction
Project scale This was a product-design engagement, not a handful of disconnected mobile screens.

Across three months, the system expanded into more than forty screens. That scale made consistency, hierarchy and reusable design decisions central to the project rather than optional finishing details.

Product 40+ Screens
Duration 3 Months
Market Saudi
Year 2022
Vyasti scope
Strategy Research Information Architecture User Experience Design User Interface Design Brand Identity Design System Custom Graphics Custom Icons Illustrations Custom Imagery Interaction Concepts
Project outcome A more complete and scalable foundation for the Linguish learning product.

The engagement established a premium, clearer and more cohesive interface system capable of supporting the app's growing screen set and future product evolution.

Product design technology
Figma
Project overview

Faris came to Vyasti with the need for a school learning app aimed at students in Saudi Arabia and no existing mobile application. Over three months, Vyasti shaped more than 40 screens through strategy, research, information architecture, UX, UI, brand identity, custom graphics, icons, illustrations, interaction concepts and a scalable design system in Figma. The project established a premium, simple, minimal, youthful and energetic foundation for the Linguish product while giving the wider experience enough consistency to scale across a large mobile interface.

02 / The Challenge

Make learning feel energetic. Without letting 40+ screens become visual noise.

Linguish was not an existing application waiting for a visual refresh. The mobile product itself still needed to be shaped. Vyasti had to establish the information architecture, interaction language, interface hierarchy, visual identity and reusable design system while keeping the experience approachable for school students.

Core challenge Give a school learning app personality without sacrificing product clarity.

Linguish needed to feel premium, simple, minimal, youthful and energetic at the same time. The challenge was making those qualities work across a large mobile experience rather than treating them as decorative effects on individual screens.

01
No existing app

There was no established mobile product interface to refine. The experience language needed to be defined from the beginning.

02
40+ screen scale

A large screen set required repeatable rules, hierarchy and components rather than isolated interface concepts.

03
Student audience

The product needed enough visual energy to feel appropriate for school students without becoming difficult to understand.

04
Product consistency

Custom graphics, icons, illustrations and interaction concepts all had to feel like parts of one experience.

The tension Too restrained, and the app could feel flat. Too expressive, and the experience could become harder to follow.

The design challenge was not simply finding an attractive style. It was finding a visual and interaction language capable of keeping a large learning product both engaging and coherent.

Energy vs. clarity The interface needed character without creating cognitive clutter.

A youthful product could not depend on visual excitement alone. Hierarchy, structure and repeatable interaction patterns still needed to make every screen understandable.

Experience ambition 01
Make the product feel youthful, energetic and distinctive.

The interface needed enough visual personality to connect naturally with school students and avoid feeling like formal institutional software.

Product requirement 02
Keep every screen simple enough to understand quickly.

Information hierarchy and interaction patterns needed to remain predictable as the application expanded across more than forty screens.

Scale challenge Forty-plus screens changes the problem from interface design to system design.

A few polished mobile screens could rely on one-off decisions. Linguish could not. The growing product needed a visual and UX system capable of creating consistency across many different interface states and layouts.

01
Repeatability

Common interface decisions needed patterns that could be reused instead of redesigned screen by screen.

02
Consistency

Typography, spacing, components and visual assets needed to behave like one product language.

03
Flexibility

The system still needed enough range to support different screen compositions without making the app feel repetitive.

Product-definition challenge There was no mature mobile interface to inherit — the product language had to be established.

Because Linguish did not previously have a mobile application, Vyasti had to make foundational decisions around structure, hierarchy, interface behaviour, visual direction and the relationship between individual screens.

Starting point No existing mobile app.

The engagement therefore required product thinking before the final interface could become a coherent 40+ screen design.

Visual-direction challenge Five qualities had to coexist inside one mobile product.

Linguish's desired experience combined qualities that can easily pull a design in different directions. The challenge was turning them into one consistent visual language.

01
Perception Premium
02
Usability Simple
03
Interface Minimal
04
Audience Youthful
05
Character Energetic
Audience challenge Design for students without designing down to them.

The product needed to feel approachable to school students while still carrying enough polish, structure and consistency to feel like a considered digital learning product.

01
Easy to scan

Key information needed strong hierarchy so students could understand screens without excessive visual effort.

02
Visually engaging

The interface needed enough character to avoid feeling static or overly formal.

03
Predictable enough

As the product expanded, familiar patterns needed to help different screens still feel connected.

Creative challenge Custom assets needed to strengthen the product without turning into decoration for decoration's sake.

Linguish included custom graphics, imagery, icons and illustrations. Each visual element needed to support the interface language and remain consistent with the broader product rather than creating a different style on every screen.

01 Graphics
02 Imagery
03 Icons
04 Illustrations
01
Structure Information architecture

The screen ecosystem needed a logical structure before interface styling could solve the experience.

02
Behaviour Interaction concepts

Interaction ideas needed to fit the same product language rather than behaving as isolated effects.

03
Hierarchy Faster understanding

Important content needed stronger prioritisation across the mobile interface.

04
System Pattern consistency

Repeated interface decisions needed enough consistency to make the wider product feel familiar.

Design-system challenge The product could not depend on forty separate UI solutions.

As the screen count increased, every new interface decision risked introducing inconsistency. A design system was required to give recurring patterns, components and visual rules a shared foundation.

01 Components
02 Hierarchy
03 Visual Rules
04 Interaction Language
Delivery challenge Research, product structure, identity, UX, UI and visual assets all needed to converge into one interface system.

The scope extended across strategy, research, information architecture, user experience, interface design, brand identity, custom graphics, icons, illustrations, interaction concepts and the design system itself.

Project duration 3 Months

More than forty screens and the supporting product-design system were developed across the supplied three-month engagement.

The real challenge Create enough energy to make Linguish feel alive — then create enough system to stop that energy becoming chaos.

Linguish needed a mobile identity capable of connecting with school students, but the product also needed enough structure, hierarchy and reusable design logic to stay coherent across more than forty screens.

Challenge in context

Faris came to Vyasti without an existing Linguish mobile application and wanted a premium, simple, minimal, youthful and energetic school learning experience. The challenge was to establish the product structure, information hierarchy, visual direction, interaction language, custom asset style and reusable design system from the ground up — then keep those decisions coherent across more than forty screens. The product needed enough personality to connect with students without allowing visual expression to overwhelm clarity or consistency.

03 / Vyasti Approach

Define the product logic first. Then build the visual energy around it.

Linguish needed more than a collection of polished mobile screens. Vyasti first worked on understanding the product, simplifying the information architecture and defining the experience principles. Only then did the visual language, UI patterns, custom assets and wider design system begin to expand.

Approach principle Build the logic. Then build the personality.

A youthful education app could not rely on visual energy alone. The underlying structure first needed to be clear enough that the interface could become expressive without becoming confusing.

01
Understand before designing

Establish the product context and student audience before defining screens.

02
Simplify the structure

Create a clearer information architecture before adding interface complexity.

03
Create one language

Establish visual and interaction principles that could hold the product together.

04
Scale through a system

Use repeatable patterns and components as the interface expanded beyond forty screens.

Product-design methodology Each decision created the foundation for the next.

Research, structure, experience design, visual direction and system design were treated as connected product decisions rather than independent stages producing unrelated outputs.

01
Context Understand Product

Establish what Linguish needed to become as a school learning experience.

02
Structure Simplify IA

Organise information before interface complexity was introduced.

03
Principles Define Experience

Translate premium, simple, minimal, youthful and energetic into usable direction.

04
Identity Visual Language

Establish how Linguish should look and feel before scaling it.

05
UX Design Core Flows

Structure important mobile journeys before expanding screen coverage.

06
UI Build Patterns

Turn recurring interface decisions into repeatable UI logic.

07
Creative Create Assets

Develop graphics, imagery, icons and illustrations around the product language.

08
System Form Design System

Bring hierarchy, components, visuals and interaction rules together.

09
Scale Expand to 40+

Extend the established product language across the wider screen set.

Step 01 / Product understanding We started with the experience Linguish needed to become.

Because there was no existing mobile application, the project needed foundational product thinking before the interface could be defined. The student audience and the desired experience qualities became the starting point.

01
Product context Understand the role of the school learning application.
02
Student audience Keep the experience relevant to school students.
03
Experience character Define how premium, simple and youthful should coexist.
04
Product scale Prepare the design approach for a 40+ screen application.
Step 02 / Information architecture We reduced structural complexity before designing the interface.

The information architecture was simplified first so the wider application could have a clearer foundation. This created stronger hierarchy before visual styling and interaction concepts began adding another layer to the product.

01 Understand
02 Organise
03 Prioritise
04 Simplify
Step 03 / Experience principles The desired brand qualities became design constraints.

Instead of treating premium, simple, minimal, youthful and energetic as loose adjectives, they became a shared direction for how the wider product should feel.

01
Perception Premium
02
Usability Simple
03
Interface Minimal
04
Audience Youthful
05
Character Energetic
Step 04 / Visual language We established the product's personality before expanding it across dozens of screens.

A clear visual direction gave later interface decisions a reference point. This prevented each new screen from becoming an opportunity to introduce a completely different style.

01 Hierarchy
02 UI Language
03 Visual Energy
04 Consistency
Step 05 / User experience Core flows came before mass-producing screens.

The experience needed enough UX logic to guide the interface as it grew. Individual screens were therefore considered as parts of wider user journeys instead of isolated canvases.

01
Structure Clear sequence

Organise screens around understandable progression.

02
Hierarchy Clear priorities

Make important content visually easier to recognise.

03
Behaviour Interaction logic

Develop interaction concepts that fit the same experience language.

04
Consistency Familiar patterns

Reduce unnecessary differences across related interfaces.

Step 06 / UI patterns Repeated decisions became patterns instead of repeated design work.

As the application expanded, recurring interface decisions needed to behave consistently. Reusable UI patterns created continuity across the wider screen set.

01
Hierarchy patterns Maintain familiar information priority across screens.
02
Component logic Build reusable interface decisions into the product system.
03
Visual consistency Keep new screens recognisably part of Linguish.
04
Interaction consistency Keep related interface behaviour from becoming unpredictable.
Step 07 / Custom visual production Product personality came from purpose-built visual assets.

Vyasti created custom graphics, website imagery, icons and illustrations instead of depending only on generic stock visuals. Those assets were developed around the wider Linguish product language.

01 Graphics
02 Imagery
03 Icons
04 Illustrations
Step 08 / Design system The product needed rules that could survive beyond individual screens.

The design system brought recurring UI decisions into a shared foundation so the wider application could remain coherent as the screen count increased.

System principle Consistency where students need familiarity. Flexibility where the interface needs range.

The objective was not to make every screen identical. It was to give every screen enough shared structure, hierarchy and visual logic that the entire application still felt like one product.

UI Components
Content Hierarchy
Brand Visual Rules
Behaviour Interaction
Step 09 / Product expansion Once the system was stable, the interface could expand without restarting the design process on every screen.

The established information architecture, experience principles, visual language and UI patterns provided a foundation for extending Linguish across its larger mobile screen set.

Product scale 40+ Screens

The product-design system expanded across more than forty mobile screens during the three-month engagement.

Approach outcome Linguish could grow visually without becoming visually inconsistent.

By defining the product structure and experience principles before scaling the UI, Vyasti could create a youthful and energetic interface while still giving the wider application enough hierarchy, consistency and system logic to support more than forty screens.

How we worked

Vyasti approached Linguish as a product-system challenge rather than a screen-design exercise. We began with product understanding and research, simplified the information architecture, defined the experience principles, established the visual direction, designed UX flows, created repeatable UI patterns, developed custom graphics, imagery, icons and illustrations, formed the design system and then expanded that language across more than forty screens. The approach allowed Linguish to maintain the premium, simple, minimal, youthful and energetic character the project required while giving a large mobile experience a more coherent foundation.

04 / Solution Highlights

A youthful learning experience. Held together by a disciplined product system.

Linguish needed enough visual personality to feel energetic for school students, but enough structure to remain coherent across a large mobile product. Vyasti translated the strategy into a 40+ screen interface supported by clearer hierarchy, reusable UI patterns, custom graphics, icons, illustrations, interaction concepts and a wider design system.

Linguish / Selected Product Screens
Screen 01 Add real Linguish UI.
Linguish mobile application screen
Primary UI Use one of the strongest Linguish screens.
Linguish school learning app interface designed by Vyasti
Screen 03 Add another real product screen.
Linguish education app UI screen
Faris – Linguish / Mobile Product UX · UI · Visual System · Interaction
Solution 01 / UI Detail Add a strong interface detail.
Linguish user interface detail
Interface Detail
Solution principle Give every screen personality. Give every screen the same product DNA.

Visual expression could vary by context, but hierarchy, interface behaviour and the broader design language needed enough consistency to keep Linguish feeling like one product.

Product logic From structure to scale
01 Structure
02 Hierarchy
03 Interface
04 Visuals
05 System
Product experience The interface needed range without losing recognition.

Use actual Linguish screens with visibly different compositions here. The goal is to demonstrate that the product could support variety while maintaining one coherent visual language.

Solution 02 / Primary Experience
Add one of the strongest complete app screens.

Choose a screen that clearly shows the final Linguish visual direction.

Linguish app experience
Product Experience
Solution 03 Add another screen type.
Linguish mobile interface
Screen Variation
Solution 04 Add a different UI state.
Linguish application interface state
UI State
Solution 05 Add interface hierarchy proof.
Linguish interface hierarchy
Content Hierarchy
Solution 06
Use a screen that shows strong visual character.

Prefer one that includes custom illustration, graphics or iconography.

Linguish visual interface design
Visual Language
01
Structure Simplified architecture

The mobile experience was organised before interface complexity was introduced.

02
Hierarchy Clearer information priority

Important content received stronger visual emphasis across the interface.

03
Visual Youthful without visual clutter

Custom visual expression added energy while preserving interface clarity.

04
System Reusable product language

Recurring UI decisions became part of a scalable design system.

Multi-screen experience Individual screens were designed as parts of wider journeys.

Linguish was approached as a connected mobile product rather than a series of isolated mockups. Use three consecutive real screens here to demonstrate how the interface language holds together across a flow.

Flow / 01 Add first real flow screen.
Linguish mobile flow screen one
Flow 01
Flow / 02 Add second real flow screen.
Linguish mobile flow screen two
Flow 02
Flow / 03 Add third real flow screen.
Linguish mobile flow screen three
Flow 03
Solution 07 / Interface Detail
Show a close view of the Linguish interface system.

Use a real screen or Figma crop that makes typography, spacing, hierarchy, icons or recurring UI patterns easy to inspect.

Linguish UI design detail
Linguish / Interface Language Hierarchy · Components · Visual Detail
Interface discipline Energy came from the composition — not from making everything compete for attention.

Clear hierarchy helped visual elements coexist with product information. The interface could therefore feel youthful and energetic without every screen becoming equally loud.

Custom visual production Linguish developed its own product character beyond standard mobile UI.

Vyasti created custom graphics, imagery, icons and illustrations around the wider Linguish design language instead of depending only on generic stock visual material.

Solution 08 / Visual Asset
Add one standalone Linguish illustration or graphic.

Use something that clearly proves creative work beyond interface layout.

Custom visual asset created for Linguish
Custom Visual Asset
Solution 09 / Visual in Context
Show the custom visual language inside the real app.

Use a screen where custom graphics, imagery, illustration or iconography visibly supports the wider interface.

Linguish custom visuals within mobile application
Custom Product Visual Language Graphics · Imagery · Icons · Illustration
01
Expression Custom Graphics

Product-specific graphics strengthened the wider visual language.

02
Context Custom Imagery

Purpose-built visual material supported a more distinctive interface.

03
Clarity Custom Icons

Iconography became part of the product's recurring visual vocabulary.

04
Personality Illustrations

Illustration added youthful character without replacing interface hierarchy.

Solution 10 / Interaction Concept
Add one real interaction concept or Figma prototype sequence.

This may be a prototype frame, interaction storyboard or connected Figma screens from the actual Linguish project.

Linguish interaction concept
Interaction Concept
Behaviour layer Interaction concepts followed the product language instead of becoming separate visual effects.

Behaviour, hierarchy and visual design needed to reinforce one another so interaction could contribute to the overall experience rather than making the interface less predictable.

Design-system proof Forty-plus screens required reusable product decisions.

Use an actual Figma design-system frame, component library, style sheet or organised component view here. This is one of the strongest pieces of evidence for the scale of the product.

Solution 11 / Design System
Add the actual Linguish Figma design-system screenshot.

Components, icons, interface patterns, typography or other real reusable elements can be shown here.

Linguish Figma design system created by Vyasti
Linguish / Design System Figma · Components · UI Rules
System principle Repeat the rules. Not necessarily the exact screen.

The design system created a shared foundation for recurring interface decisions while still allowing individual screens enough flexibility to respond to their own content and context.

01
Structure Hierarchy

Shared information priorities supported continuity across the product.

02
Interface Components

Recurring interface decisions could be reused instead of reinvented.

03
Brand Visual Rules

Graphics, icons and illustrations remained part of one visual language.

04
Behaviour Interaction Logic

Interaction concepts stayed aligned with the wider experience system.

Product scale The strongest proof of the system is how far it could extend.

Linguish grew to more than forty screens during the supplied engagement. Use these smaller screens as a visual archive to communicate product scale without requiring every interface to be explained individually.

12 / Screen Actual UI
Linguish mobile application screen
13 / Screen Actual UI
Linguish mobile app screen
14 / Screen Actual UI
Linguish education application interface
15 / Screen Actual UI
Linguish app design screen
Solution outcome Linguish could feel expressive without feeling like forty separate interfaces.

The combination of simplified structure, stronger hierarchy, a defined visual language, custom assets, interaction concepts and a reusable design system gave the wider mobile product a more coherent foundation.

Product scale 40+ Screens

The product language expanded across more than forty app screens during the three-month design engagement.

Solution in context

Linguish began without an existing mobile application and needed a complete product-design language for a school-student audience. Vyasti transformed the product direction into more than forty screens supported by simplified information architecture, clearer hierarchy, UX/UI design, custom graphics, imagery, icons, illustrations, interaction concepts, brand identity and a reusable design system created in Figma. The solution gave the application enough visual energy to feel youthful while preserving enough structure and consistency to operate as one coherent product.

05 / Impact & Results

Linguish became more than an app concept. It became a scalable product system.

The project did not include supplied adoption, engagement or commercial metrics, so its documented impact is qualitative. Linguish gained a more premium product presentation, clearer mobile experience and a reusable design foundation capable of supporting more than forty screens without losing visual consistency.

Primary outcome Product system established
From no existing mobile application to a coherent 40+ screen learning product.

Linguish received an established information architecture, UX direction, interface language, brand identity, custom visual assets, interaction concepts and reusable design system that could hold a large mobile product together.

01 / Scale
40+ Screens

One connected mobile product experience.

02 / Duration
3 Months

Supplied project engagement period.

03 / System
Design System

Reusable product logic across the wider interface.

04 / Platform
Figma

Verified design technology supplied for the project.

Starting point 01
Linguish had no existing mobile app experience.

The product still needed its mobile structure, visual direction, UI language and broader design logic to be defined before it could exist as a coherent experience.

Final design foundation 02
A 40+ screen mobile learning experience with a shared product language.

Structure, hierarchy, interface design, custom visuals, interaction concepts and reusable system decisions were brought together into one scalable Figma product.

Qualitative impact The improvement was visible in the coherence of the product.

No quantitative user or business metrics were supplied for this project. The documented outcome is therefore centred on the quality, clarity, usability and scalability of the final mobile design system.

01
Perception More premium product

The final visual language gave Linguish a more polished and considered digital identity.

02
Clarity Clearer communication

Stronger hierarchy helped the learning product communicate information more clearly across the interface.

03
Experience Better mobile usability

The product was designed specifically around the mobile context instead of adapting an unrelated desktop experience.

04
Scale Stronger product foundation

A reusable design system created a more scalable base for future interface expansion.

Product clarity A larger interface became easier to understand as one product.

More than forty screens could easily feel fragmented. Shared hierarchy, repeated patterns and a consistent visual language made the wider experience feel more connected.

01
Clearer hierarchy Important information received stronger visual priority.
02
Familiar patterns Repeated UI logic helped different screens feel related.
03
Consistent visual language Screens could vary without losing the Linguish identity.
04
Connected product system Individual screens became parts of one wider experience.
Mobile experience Linguish gained a product experience designed around the mobile canvas itself.

The project was centred on a school learning app, so interface hierarchy and composition were designed directly for mobile. The final system provided a clearer foundation for navigating a large screen set without relying on desktop conventions.

01 Mobile-first structure
02 Clear hierarchy
03 Consistent patterns
04 Youthful visual language
Brand result Linguish gained a more distinctive and premium product identity.

Brand identity, custom graphics, icons, illustrations and interface design worked together rather than appearing as disconnected visual layers. This gave the application a more intentional and recognisable overall presentation.

Desired character Premium. Simple. Minimal. Youthful. Energetic.

The final design direction brought these qualities into one visual system instead of treating them as separate stylistic themes.

System impact The design system reduced dependence on one-off screen decisions.

As Linguish expanded, recurring interface decisions could draw from a shared product language rather than restarting the visual and UX process for every new screen.

01
Structure Shared hierarchy

Common information priorities helped preserve consistency.

02
Interface Reusable patterns

Recurring UI decisions could be applied across the wider application.

03
Brand Consistent visual rules

Custom visual assets could remain connected to the same product identity.

04
Scale 40+ Screens

The system extended across more than forty mobile screens.

01
Expansion Stronger foundation for future screens

Future interface work could begin from an established visual and component language instead of starting from zero.

02
Product growth More scalable design decisions

Shared patterns created a stronger base for evolving the product while preserving consistency.

03
Communication Clearer expression of the product

A unified brand and UI language made the broader Linguish experience easier to present as one coherent learning product.

Delivery result Multiple design disciplines converged into one product experience.

Strategy, research, information architecture, UX, UI, brand identity, custom graphics, imagery, icons, illustrations, interaction concepts and design-system work were brought into the same product process instead of being treated as unrelated outputs.

Project duration 3 Months

The supplied engagement resulted in more than forty screens and the supporting product-design system.

Verified project result A more premium, clearer mobile product with a stronger system behind every screen.

No quantitative adoption, engagement, revenue, conversion, download or learning-outcome data was supplied. The supported result is the qualitative improvement in Linguish's product presentation, mobile usability, visual consistency and ability to scale through a reusable design system.

Impact in context

Linguish entered the engagement without an existing mobile application. Across three months, Vyasti shaped a 40+ screen school learning experience through research, information architecture, UX, UI, brand identity, custom visual assets, interaction concepts and a reusable Figma design system. The documented impact was qualitative: a more premium product presentation, clearer interface communication, a stronger mobile experience and a more scalable foundation for future product expansion.

06 / Product Experience System

Forty-plus screens. One product language underneath them.

Linguish could not scale through individually styled screens. The product needed information hierarchy, UX logic, reusable interface patterns, visual rules, interaction concepts and a design system capable of keeping the mobile experience coherent as it expanded.

Product-system principle Give students an energetic experience without making them relearn the interface on every screen.

Familiar structure and recurring design logic created continuity, while the visual language gave Linguish enough personality to remain youthful and distinctive.

Linguish / Product Experience Architecture
01
Audience Student Experience
02
Content Hierarchy
03
Structure UX Logic
04
Interface UI Patterns
05
Identity Visual Language
06
Behaviour Interaction
07
Scale Design System
08
Output 40+ Screens
Student experience × product system Personality and predictability had to coexist.

The intended audience was school students. That required a youthful and energetic visual direction, but the product still needed enough consistency for a large mobile interface to remain understandable.

Student layer 01
The product needed to feel visually alive.

Custom graphics, imagery, icons, illustrations and a youthful interface language helped give Linguish a more distinctive identity for its intended audience.

System layer 02
The interface still needed to behave like one product.

Shared hierarchy, recurring UI patterns and system rules provided the consistency required to connect more than forty screens.

Layer 01 / Information hierarchy Before adding visual energy, the interface needed clear priorities.

Vyasti improved the hierarchy so important information could be understood more quickly. That clarity became the basis for the wider UI system.

01
Prioritise Give the most important information stronger emphasis.
02
Simplify Reduce unnecessary competition between interface elements.
03
Group Keep related interface information visually connected.
04
Repeat Carry familiar hierarchy logic across the wider product.
01
Structure Information architecture

The wider application received a simplified structural foundation before detailed interface design expanded.

02
Flow Connected experiences

Screens were considered as parts of wider journeys instead of being treated as independent compositions.

03
Hierarchy Faster understanding

Clearer information priority helped the mobile experience remain easier to follow.

04
Consistency Familiar patterns

Repeated interface decisions helped different parts of the product remain recognisable.

Layer 02 / Interface patterns Repeated decisions became product rules rather than repeated design work.

A 40+ screen application needed reusable interface logic. Recurring hierarchy, components and interaction decisions were therefore treated as parts of a broader system rather than recreated independently on every screen.

01 Hierarchy
02 Components
03 States
04 Behaviour
Layer 03 / Visual language Five experience qualities shaped one visual identity.

The visual system had to translate the supplied direction — premium, simple, minimal, youthful and energetic — into one coherent mobile product language.

01
Perception Premium
02
Usability Simple
03
Interface Minimal
04
Audience Youthful
05
Character Energetic
Layer 04 / Custom visual assets The product's character extended beyond standard interface components.

Vyasti created purpose-built visual assets around the Linguish experience so the product could develop a more distinctive identity rather than depending entirely on generic visual material.

01
Expression Custom Graphics
02
Context Custom Imagery
03
Clarity Custom Icons
04
Personality Illustrations
Layer 05 / Interaction language Interaction concepts had to reinforce the product rather than compete with it.

Behaviour was treated as another layer of the experience system. Interaction concepts needed to remain aligned with hierarchy, interface patterns and the visual identity so the overall product felt coherent.

01 Clear
02 Consistent
03 Recognisable
04 Product-led
Layer 06 / Design-system proof The system became the bridge between individual screens and the wider product.

Use an actual Figma system frame here — components, UI patterns, typography, iconography or organised reusable elements from the Linguish project.

Linguish / Design System
Place your real Figma design-system screenshot here.

This should show actual reusable Linguish product elements and make the system behind the 40+ screens visible.

Linguish product design system in Figma
Linguish / Product System Figma · Components · Visual Rules
System logic Repeat what should feel familiar. Adapt what needs contextual flexibility.

The objective was not to make every screen identical. The design system provided enough common structure and visual logic for different screens to remain recognisably part of Linguish.

01
Information Hierarchy Rules

Shared priorities helped different screens communicate more consistently.

02
Interface Reusable Components

Recurring interface decisions could be used across the wider product.

03
Identity Visual Rules

Graphics, icons and illustrations could remain connected to the same Linguish language.

04
Behaviour Interaction Logic

Interaction concepts remained tied to the same wider experience system.

Layer 07 / Product scale The design system mattered because the product needed to expand.

Linguish reached more than forty screens during the project. That scale made repeatability and consistency essential: every new interface needed to feel connected without requiring the same design decisions to be recreated from scratch.

Designed product 40+ Screens

One visual and product language extended across the supplied mobile screen set.

Product design technology The tool supported the system. The system was the real deliverable.

Figma is the verified technology supplied for this project. The case study therefore avoids inventing development tools, frameworks or technical infrastructure that were not part of the provided project record.

Figma in context One environment for the mobile interfaces and the reusable product system behind them.

The Linguish product work combined UX, UI, brand identity, custom visual assets, interaction concepts and the design system within the supplied Figma design workflow.

Verified technology Figma

The supplied product-design technology for the Linguish engagement.

System output Linguish could expand across dozens of screens without becoming dozens of different design languages.

Information hierarchy, UX logic, reusable UI patterns, brand identity, custom graphics, imagery, icons, illustrations, interaction concepts and the design system worked together to give Linguish a more coherent foundation across its 40+ screen mobile experience.

System in context

Linguish was designed as a connected product rather than a collection of individual app screens. Vyasti linked the student experience, information architecture, interface hierarchy, UX logic, reusable UI patterns, custom visual assets, interaction concepts and a Figma design system into one product language capable of extending across more than forty screens. That system created the balance the project needed: enough visual energy to feel youthful and distinctive, with enough structure to remain clear and scalable.

08 / Client Testimonial
What impressed us most was the systems thinking behind the execution. The final experience feels intentional, scalable, and built for real users.
Achinta
Head of Design
Beyond Individual Screens

A product can have dozens of screens and still feel unfinished.

What makes a digital product feel complete is not the number of screens it contains. It is the system connecting those screens — the product logic, information hierarchy, interaction patterns, interface language and visual identity working together. Vyasti designs product experiences as connected systems so complex applications can grow without becoming fragmented, inconsistent or harder to use.

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